Learning Analytics and Online Discussions
Learning Analytics and Online Discussions
# Research
Social network analysis (SNA) offers a way to gain an in-depth network structure analysis using numerical data to display learners’ interactions. In this project, we used SNA to investigate the relationship between the social interaction network in an online discussion and learners’ problem-solving skills. We found that the number of posts, replies, and connections were significantly related to learners' problem-solving performance on both assignments and overall course grade.
Teaching Maths with Robots
# Research
In this project, we explored different robot-human interaction patterns to teach 6 graders math. We tested the responses and feedbacks of students toward certain types of teaching behaviors of Robot Nao.
E-Learning Authoring Tool Review: Voices from Instructional Designers
# Research & Design
Instructional designers and developers rely on e-learning authoring tools to create interactive instructional materials. This project focuses on instructional designers' perceptions and experiences of using e-learning authoring tools, such as Articulate Storyline 360, Adobe Captivate, Camtasia, Elucidat, and Lectora. In this study, we had interviews with 15 instructional designers in both corporate and higher education, asking them about their experiences using these tools.
Digital Badges and Teacher Education
# Design
This on-going project is to create digital badges that teach pre-service teachers how to use different edcuational technologies in their future teaching and learning. Eight different digital badges were created and used in a large Educational Technology Integration Course for both undergraduate and graduate students. At the same time, I am also invovled with the creation, revision,and implementation of a digital badge repository for Teacher Education program in the College of Education at Purdue University. This badge repository includes more than 65 different digital badges of educational technologies.
Historical Game Strategies
# Research & Design
This project explored strategies of recreating successful series of historical games that can match up with the features of different media platform: pc, PSP, and Web-game.
Creativity and Instructional Deisgn Education
# Research
Creativity and innovation are crucial skills to generate prosperity, foster economic development, and promote social inclusion in the 21st century. Colleges and universities are aware that they must cultivate creativity and innovation in future professionals to address societal and technological challenges. The development of these skills is heavily influenced by creativity related training an experience in idea generation. This case study aims to investigate the extent to which a well-known Learning Design and Technology online master's program in a large, land grant, midwestern university has intentionally improve students creativities in its major courses.
Virtual Tours with Google Street
# Design & Teach
When teaching an Introduction to Edcuational Technology course, I designed a class VR activity. In this activity, students worked together in group of 3-4 individuals. They used the Google Street View app in smart phones with Google Cardboard VIewer to explore places of interest around the world in 3D mode. This virtual tour acitvity provided students with hands-on experiences of using vitual reality technology and exploring the positibilities of incoporting this type of technology in future teaching and learning.
Multimodality and Decision-Making
# Research
This study investigated college students' decision-making process while interacting with a Google results page using different devices, such as desktop computers, tablet, and smartphones.
Active Learning Strategies in Large Classroom Context
# Research & Teaching
How to provide effective attitudinal learning in large-enrollment classrooms is a continuing question in higher education. This
qualitative single case study investigated instructional design strategies and activities that could effectively be applied to attitude
change in large-enrollment learning contexts.
Results showed that despite the challenges a large course might
present, this course successfully helped students change their attitudes towards sustainability. A variety of instructional strategies
and activities were applied in this course, including active learning, instructional videos, collaborative projects, and teamwork.
This case study set a successful example of incorporating active learning strategies and activities in large classroom contexts.